Framework to raise awareness on the metaverse

This WP aims to develop the training content that will be put into the e-learning platform that will be developed during the implementation of WP3's activities. The main objectives of the activities that will be carried out during WP2 are: 

 - Ensuring that partner organisations learn as much information as possible about the metaverse and are clear about what it is, how it works, its drawbacks and benefits etc to guarantee they acquire a solid basis to subsequently manage to develop the training contents with which the target group will be educated on the topic. 
- With the information extracted from exhaustive research and investigation, elaborate the e-learning content by taking commonly agreed decisions by partner organisations about what contents to include, how to divide and organise them, what vocabulary is the appropriate one to use taking into account the public addressed 
 - Achieving the materialisation of the section on "opportunities offered by the metaverse" by finding BEST PRACTICES/IDEAS as to what are the beneficial uses offered by the virtual world and how some people have taken profit from their implementation.

By the end of WP2, we expect to reach the following outcomes: 
- The first version of the learning content that will be included in the platform at a future stage and that will have to cover all the necessary topics to yield users' (and especially youth's) knowledge on the metaverse putting particular emphasis on the following questions: 1. What is the metaverse? 2. What types of metaverse are there? 3. How does the metaverse work/are there any differences between one metaverse and another? 4. What are the main hoaxes of the metaverse? 5.What are the risks associated to the metaverse? 5. What opportunities does the metaverse present? 6. What is Horizon Worlds and how does it work? 
- Once answers are obtained, partners will do a peer-review to ensure everything wraps-in well 
- Translations to all partner languages of the contents developed by common agreement between all participating organisations 
 - Pilot testing with mini focus groups (3-4 people belonging to the target group per partner) who must read through the content and then share their opinions at to whether the lecture is pleasant, enjoyable and understandable and give any desired feedback that will be used to correct the first version - A compilation of best practices and ideas that explain how some users from the metaverse have taken profit from the possibilities offered by the next generation of the internet so that users can take them as reference and apply them themselves. Make reference to the game Horizon Worlds or any other game/tool that is developed in the forthcoming years until the project ends. 
 - Final translations to all partner languages of the corrected 2.0 version 
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